Короллыblackmod писал(а):а на основе чего делаешь?
Помогло, спасибо, а почему стекол нет?jaguar86rus писал(а):
Короллыblackmod писал(а):а на основе чего делаешь?
Помогло, спасибо, а почему стекол нет?jaguar86rus писал(а):
немного корявая) (текстуры потом криво ложатся на модель)blackmod писал(а):Да мне не надо это. Мне интересно, не будет ли такой корявой выглядеть модель в Максе если перегнать ее через obj, а не через 3ds
С рулем: главное, грамотно подогнать под стандартный. а вот насчет затемнения при взгляде вправо, не знаю
Кстати, сделал так, но ничего не поменялось.jaguar86rus писал(а):как уже говорил blackmod'y открой салон найди все bump skale .setvector и всё вот это скопируй от текстур до шейдера и вставь в n2 руля
[spoiler saloon]jaguar86rus писал(а):выкладывайте н2 я посмотрю
Код: Выделить всё
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.018088 0.031177 -0.843406 1.101985 0.509951 1.391743
new nshapenode signal_left
sel signal_left
.setlocalbox -0.360139 0.191267 -0.849452 0.006283 0.007321 0.002309
.setposition 0.004163 -0.024468 -0.088774
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.100000
.setfloat "MaxDist" 1.000000
.setshader "light_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode signal_right
sel signal_right
.setlocalbox -0.347609 0.191252 -0.849448 0.006326 0.007306 0.002304
.setposition 0.025624 -0.023823 -0.086638
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.100000
.setfloat "MaxDist" 1.000000
.setshader "light_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode signal_brake
sel signal_brake
.setlocalbox -0.495711 0.123378 -0.828107 0.009428 0.006753 0.002133
.setposition 0.156344 -0.040000 -0.086802
.settexture "DiffMap0" "textures:cars/car28/centr_panel_night.tga.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.100000
.setfloat "MaxDist" 1.000000
.setshader "light_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode signal_farlight
sel signal_farlight
.setlocalbox -0.354820 0.169462 -0.842576 0.008868 0.005578 0.001759
.setposition 0.015794 -0.003012 -0.095629
.settexture "DiffMap0" "textures:cars/car28/centr_panel_night.tga.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.100000
.setfloat "MaxDist" 1.000000
.setshader "light_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode signal_discharge
sel signal_discharge
.setlocalbox -0.508771 0.108725 -0.823430 0.008399 0.005947 0.001882
.setposition 0.260000 -0.030000 -0.090000
.settexture "DiffMap0" "textures:cars/car28/Centr_Panel_diff.tga"
.settexture "BumpMap0" "textures:cars/car28/Centr_Panel_bump.tga"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.100000
.setfloat "MaxDist" 1.000000
.setshader "light_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setlocalbox 0.000000 0.509951 0.742860 1.101985 0.509951 1.391743
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.514682 0.742860 1.101985 0.505220 1.391743
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/envmask_black.tga"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 1.00000
.setfloat "MaxDist" 2.000000
.setvector "DevicePanelFlagMask" 1.000000 0.000000 0.000000 0.000000
.setshader "body_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000819 0.362607 0.333662 0.808900 0.340834 0.665636
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/envmask_black.tga"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.700000
.setfloat "MaxDist" 1.000000
.setvector "DevicePanelFlagMask" 1.000000 0.000000 0.000000 0.000000
.setshader "body_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.000000 0.668766 0.901911 1.101985 0.327405 1.232692
.settexture "DiffMap0" "textures:cars/car28/nodamage_lod0.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/envmask_black.tga"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.700000
.setfloat "MaxDist" 1.000000
.setshader "body_color"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
sel ..
new nshapenode glass_windshield
sel glass_windshield
.setlocalbox -0.000571 0.824666 0.843090 0.670204 0.140989 0.429659
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "AlphaSrcBlend" 5
.setint "AlphaDstBlend" 6
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "car_saloon_window_dmg_color"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode mirror_left
sel mirror_left
.setlocalbox 0.994726 0.715350 0.610473 0.097519 0.047370 0.038083
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/no_diffuse.jpg"
.setfloat "BumpScale" 1.500000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode mirror_right
sel mirror_right
.setlocalbox -0.994726 0.715350 0.610474 0.097519 0.047370 0.038083
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/no_diffuse.jpg"
.setfloat "BumpScale" 1.500000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
new nshapenode glass_right
sel glass_right
.setlocalbox -0.673370 0.799301 0.256678 0.126472 0.153374 0.448790
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "AlphaSrcBlend" 5
.setint "AlphaDstBlend" 6
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "car_saloon_window_dmg_color"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
new nshapenode glass_left
sel glass_left
.setlocalbox 0.673370 0.799301 0.256786 0.126472 0.153374 0.448676
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "AlphaSrcBlend" 5
.setint "AlphaDstBlend" 6
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "car_saloon_window_dmg_color"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 12
.setneedsvertexshader false
sel ..
new nshapenode mirror_center
sel mirror_center
.setlocalbox 0.008536 0.880101 0.507702 0.109506 0.028276 0.025108
.setposition 0.018089 -0.478774 -0.100546
.setquat 0.000000 -1.000000 -0.000000 0.000000
.settexture "DiffMap0" "textures:cars/car28/no_diffuse.jpg"
.setfloat "BumpScale" 1.500000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 13
.setneedsvertexshader false
sel ..
new nshapenode tahometer_arrow
sel tahometer_arrow
.setlocalbox -0.000406 -0.013250 0.000777 0.006797 0.024599 0.003392
.setposition -0.384137 0.114129 -0.916760
.setquat 0.059648 0.000000 -0.000000 -0.998219
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "body_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 14
.setneedsvertexshader false
sel ..
new nshapenode speedometer_arrow
sel speedometer_arrow
.setlocalbox 0.000141 -0.013267 -0.000975 0.006790 0.024356 0.004817
.setposition -0.294754 0.113568 -0.916324
.setquat 0.097266 0.000000 -0.000000 -0.995258
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:cars/car28/interior_lod0.dds"
.settexture "DiffMap2" "textures:cars/car28/interior_lod0_night.dds"
.settexture "CubeMap0" "textures:cars/car28/ENV.dds"
.settexture "EnvironmentMask" "textures:cars/car28/no_emissive.jpg"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "body_color_saloon"
.setmesh "home:export/meshes/cars/car28/saloon.nvx2"
.setgroupindex 15
.setneedsvertexshader false
sel ..
# ---
# Eof
Код: Выделить всё
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox -0.619716 0.198961 -0.917741 0.261097 0.152387 0.332879
new ntransformnode wheel
sel wheel
new nskinshapenode wheel_0
sel wheel_0
.setlocalbox -0.358619 0.099481 -0.584862 0.163574 0.152387 0.080897
.settexture "DiffMap0" "textures:/cars/Car28/interior_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car28/interior_lod0_bump.dds"
.settexture "DiffMap2" "textures:/cars/Car28/nolight.tga"
.settexture "DiffMap1" "textures:/cars/Car28/Corolla2008_wheel_lmp.tga"
.settexture "CubeMap0" "textures:/cars/Car28/ENV.dds"
.settexture "EnvironmentMask" "textures:/cars/Car28/envmask_black.tga"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 1.00000
.setfloat "MaxDist" 2.000000
.setshader "saloon_wheel_color"
.setmesh "home:export/meshes/cars/car28/wheel.nvx2"
.setgroupindex 0
.setneedsvertexshader false
.setskinanimator "../../skinanimator0"
.beginfragments 1
.setfraggroupindex 0 0
.beginjointpalette 0 1
.setjointindices 0 0 0 0 0 0 0 0 0 0
.endjointpalette 0
.endfragments
sel ..
sel ..
new nskinanimator skinanimator0
sel skinanimator0
.setchannel "time"
.setlooptype "loop"
.setanim "home:export/anims/cars/car28/wheel0.nax2"
.beginjoints 1
.setjoint 0 -1 -0.358065 0.088015 -0.613918 0.576322 -0.576322 -0.409699 -0.409699 1.000000 1.000000 1.000000 "Rudder"
.endjoints
.setstatechannel "chnCharState"
.beginstates 1
.setstate 0 0 0.000000
.beginclips 0 1
.setclip 0 0 "one"
.endclips 0
.endstates
sel ..
# ---
# Eof
Да, удали внешний слой. Это слой используется вроде как когда машина далеко от тебяSawyer писал(а):Открыл файл dff .Из этого можно что-нибудь сделать ?
[spoiler скрин]http://www.imagebam.com/image/b2e811165883220[/spoiler]