blackmod писал(а):По индексу смотри, детали так и будут ...0,1,2 и тд, смотри по индексу н2 и вставляй название туда, чтобы число в конце детали совпало с индексом.
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox -0.002637 0.037467 -0.010662 0.890578 0.596113 1.960530
new nshapenode mirror_center
sel mirror_center
.setlocalbox 0.001931 0.531954 -0.206537 0.094085 0.022285 0.014156
.settexture "DiffMap0" "textures:/cars/vaz-21104/no_diffuse_02.jpg"
.setfloat "BumpScale" 4.200000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/vaz-21104/saloon.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode mirror_left
sel mirror_left
.setlocalbox -0.811526 0.231386 -0.443252 0.070080 0.043385 0.024374
.settexture "DiffMap0" "textures:/cars/vaz-21104/no_diffuse_02.jpg"
.setfloat "BumpScale" 1.570000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/vaz-21104/saloon.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode mirror_right
sel mirror_right
.setlocalbox 0.806261 0.231344 -0.443249 0.072776 0.046265 0.025312
.settexture "DiffMap0" "textures:/cars/vaz-21104/no_diffuse_02.jpg"
.setfloat "BumpScale" 1.570000
.setshader "car_mirror"
.setmesh "home:export/meshes/cars/vaz-21104/saloon.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setlocalbox -0.002637 0.037467 -0.010662 0.890578 0.596113 1.960530
new nshapenode body_0
sel body_0
.setlocalbox -0.002637 0.050557 -0.042609 0.890578 0.582367 1.006605
.settexture "DiffMap0" "textures:/cars/vaz-21104/Car01_128_plastic_diff.tga"
.settexture "BumpMap0" "textures:/cars/vaz-21104/Car01_128_plastic_bump.tga"
.settexture "DiffMap2" "textures:/cars/vaz-21104/nolight.tga"
.settexture "DiffMap1" "textures:/cars/vaz-21104/Car01_1024_lmp.tga"
.settexture "CubeMap0" "textures:/cars/vaz-21104/ENV.dds"
.settexture "EnvironmentMask" "textures:/cars/vaz-21104/envmask_black.tga"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 1.000000
.setfloat "MaxDist" 1.000000
.setshader "body_color_saloon"
.setmesh "home:export/meshes/cars/vaz-21104/saloon.nvx2"
.setgroupindex 3
setgroupindex - по вот этому индексу?