Плагин для 3DS Max 9 (конвертация моделей авто в игру)
так вот я и говорю текстуры наместе а намеров на машине вообше нет
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
как опустить руль? через кар пропрети не получается
Работаю над VAU Insignia VXR 10
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Проект заморожен,до лучших времен
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Доводка WV BORA
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Проект заморожен,до лучших времен
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Доводка WV BORA
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
А как ты сделал такой спидометр??genius писал(а):http://rghost.ru/37843726.view помогите чё за отпечатки на машине другие текстуры из папки удалины ( надеюсь не кто такуюже не делает)
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
нe вот никак ни могу сделать нормальный цвет кузова добавил как отдельный автомобиль в папках н2 нет лишних текстур. как исправить?
http://rghost.ru/37854853.view
spoiler][/spoiler]
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.146774 0.203311 -0.002633 1.031793 0.753156 2.217899
new nshapenode head_light
sel head_light
.setlocalbox 0.000842 0.053474 1.985726 0.665178 0.073904 0.029240
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights_lod0.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode back_light
sel back_light
.setlocalbox 0.000000 0.098176 -2.057747 0.361650 0.076378 0.018956
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode stop_light
sel stop_light
.setlocalbox 0.000000 0.098222 -2.054167 0.469384 0.076423 0.022537
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode hwd_back_light
sel hwd_back_light
.setlocalbox 0.004239 0.098731 -2.030588 0.758928 0.076866 0.046116
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode left_strafe_light
sel left_strafe_light
.setlocalbox 0.630891 -0.015572 0.042713 0.113580 0.191057 2.095274
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new nshapenode hwd_front_light
sel hwd_front_light
.setlocalbox 0.000000 0.133135 2.066317 0.651995 0.036488 0.014414
.setposition -0.034727 -0.478961 -0.013972
.setquat 0.000000 -0.999963 -0.000000 -0.008634
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode right_strafe_light
sel right_strafe_light
.setlocalbox -0.439171 0.375151 0.010478 0.323996 0.190408 2.063040
.setposition 0.215074 -0.473647 -0.064410
.setquat 0.000000 -0.998786 -0.000000 -0.049259
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setposition -0.002975 0.203311 -0.021822
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.508867 -0.338935 0.685308 0.219305 1.291361
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000000 0.285586 0.022253 0.878087 0.753156 2.188757
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.700000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.002400 0.136769 -0.082120 0.686952 0.332333 1.034545
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.900000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode body_3
sel body_3
.setlocalbox 0.000000 0.075327 -0.028350 0.765236 0.101335 2.051567
.setposition 0.007437 -0.286714 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
sel ..
new nshapenode license_plate
sel license_plate
.setlocalbox -0.098911 -0.716667 -4.147419 0.342803 0.191181 2.158997
.setposition -0.306699 0.601178 -4.183342
.setquat 0.000029 -0.999713 -0.001204 0.023938
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:/cars/Car24_u/no_diffuse.jpg"
.settexture "BumpMap0" "textures:/cars/Car24_u/no_bump.JPG"
.settexture "CubeMap0" "textures:/cars/Car24_u/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setfloat "BumpScale" 0.000000
.setint "CullMode" 2
.setfloat "Intensity4" 1.200000
.setshader "luminescent"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
# ---
# Eof
[/spoiler]
http://rghost.ru/37854853.view
spoiler][/spoiler]
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.146774 0.203311 -0.002633 1.031793 0.753156 2.217899
new nshapenode head_light
sel head_light
.setlocalbox 0.000842 0.053474 1.985726 0.665178 0.073904 0.029240
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights_lod0.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode back_light
sel back_light
.setlocalbox 0.000000 0.098176 -2.057747 0.361650 0.076378 0.018956
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode stop_light
sel stop_light
.setlocalbox 0.000000 0.098222 -2.054167 0.469384 0.076423 0.022537
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode hwd_back_light
sel hwd_back_light
.setlocalbox 0.004239 0.098731 -2.030588 0.758928 0.076866 0.046116
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode left_strafe_light
sel left_strafe_light
.setlocalbox 0.630891 -0.015572 0.042713 0.113580 0.191057 2.095274
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new nshapenode hwd_front_light
sel hwd_front_light
.setlocalbox 0.000000 0.133135 2.066317 0.651995 0.036488 0.014414
.setposition -0.034727 -0.478961 -0.013972
.setquat 0.000000 -0.999963 -0.000000 -0.008634
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode right_strafe_light
sel right_strafe_light
.setlocalbox -0.439171 0.375151 0.010478 0.323996 0.190408 2.063040
.setposition 0.215074 -0.473647 -0.064410
.setquat 0.000000 -0.998786 -0.000000 -0.049259
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setposition -0.002975 0.203311 -0.021822
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.508867 -0.338935 0.685308 0.219305 1.291361
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000000 0.285586 0.022253 0.878087 0.753156 2.188757
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.700000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.002400 0.136769 -0.082120 0.686952 0.332333 1.034545
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.900000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode body_3
sel body_3
.setlocalbox 0.000000 0.075327 -0.028350 0.765236 0.101335 2.051567
.setposition 0.007437 -0.286714 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
sel ..
new nshapenode license_plate
sel license_plate
.setlocalbox -0.098911 -0.716667 -4.147419 0.342803 0.191181 2.158997
.setposition -0.306699 0.601178 -4.183342
.setquat 0.000029 -0.999713 -0.001204 0.023938
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:/cars/Car24_u/no_diffuse.jpg"
.settexture "BumpMap0" "textures:/cars/Car24_u/no_bump.JPG"
.settexture "CubeMap0" "textures:/cars/Car24_u/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setfloat "BumpScale" 0.000000
.setint "CullMode" 2
.setfloat "Intensity4" 1.200000
.setshader "luminescent"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
# ---
# Eof
[/spoiler]
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
нe вот никак ни могу сделать нормальный цвет кузова добавил как отдельный автомобиль в папках н2 нет лишних текстур. как исправить?
http://rghost.ru/37854853.view
[spoiler]
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.146774 0.203311 -0.002633 1.031793 0.753156 2.217899
new nshapenode head_light
sel head_light
.setlocalbox 0.000842 0.053474 1.985726 0.665178 0.073904 0.029240
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights_lod0.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode back_light
sel back_light
.setlocalbox 0.000000 0.098176 -2.057747 0.361650 0.076378 0.018956
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode stop_light
sel stop_light
.setlocalbox 0.000000 0.098222 -2.054167 0.469384 0.076423 0.022537
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode hwd_back_light
sel hwd_back_light
.setlocalbox 0.004239 0.098731 -2.030588 0.758928 0.076866 0.046116
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode left_strafe_light
sel left_strafe_light
.setlocalbox 0.630891 -0.015572 0.042713 0.113580 0.191057 2.095274
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new nshapenode hwd_front_light
sel hwd_front_light
.setlocalbox 0.000000 0.133135 2.066317 0.651995 0.036488 0.014414
.setposition -0.034727 -0.478961 -0.013972
.setquat 0.000000 -0.999963 -0.000000 -0.008634
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode right_strafe_light
sel right_strafe_light
.setlocalbox -0.439171 0.375151 0.010478 0.323996 0.190408 2.063040
.setposition 0.215074 -0.473647 -0.064410
.setquat 0.000000 -0.998786 -0.000000 -0.049259
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setposition -0.002975 0.203311 -0.021822
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.508867 -0.338935 0.685308 0.219305 1.291361
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000000 0.285586 0.022253 0.878087 0.753156 2.188757
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.700000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.002400 0.136769 -0.082120 0.686952 0.332333 1.034545
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.900000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode body_3
sel body_3
.setlocalbox 0.000000 0.075327 -0.028350 0.765236 0.101335 2.051567
.setposition 0.007437 -0.286714 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
sel ..
new nshapenode license_plate
sel license_plate
.setlocalbox -0.098911 -0.716667 -4.147419 0.342803 0.191181 2.158997
.setposition -0.306699 0.601178 -4.183342
.setquat 0.000029 -0.999713 -0.001204 0.023938
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:/cars/Car24_u/no_diffuse.jpg"
.settexture "BumpMap0" "textures:/cars/Car24_u/no_bump.JPG"
.settexture "CubeMap0" "textures:/cars/Car24_u/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setfloat "BumpScale" 0.000000
.setint "CullMode" 2
.setfloat "Intensity4" 1.200000
.setshader "luminescent"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
# ---
# Eof
[/spoiler]
http://rghost.ru/37854853.view
[spoiler]
# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.146774 0.203311 -0.002633 1.031793 0.753156 2.217899
new nshapenode head_light
sel head_light
.setlocalbox 0.000842 0.053474 1.985726 0.665178 0.073904 0.029240
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights_lod0.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode back_light
sel back_light
.setlocalbox 0.000000 0.098176 -2.057747 0.361650 0.076378 0.018956
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode stop_light
sel stop_light
.setlocalbox 0.000000 0.098222 -2.054167 0.469384 0.076423 0.022537
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode hwd_back_light
sel hwd_back_light
.setlocalbox 0.004239 0.098731 -2.030588 0.758928 0.076866 0.046116
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode left_strafe_light
sel left_strafe_light
.setlocalbox 0.630891 -0.015572 0.042713 0.113580 0.191057 2.095274
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new nshapenode hwd_front_light
sel hwd_front_light
.setlocalbox 0.000000 0.133135 2.066317 0.651995 0.036488 0.014414
.setposition -0.034727 -0.478961 -0.013972
.setquat 0.000000 -0.999963 -0.000000 -0.008634
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode right_strafe_light
sel right_strafe_light
.setlocalbox -0.439171 0.375151 0.010478 0.323996 0.190408 2.063040
.setposition 0.215074 -0.473647 -0.064410
.setquat 0.000000 -0.998786 -0.000000 -0.049259
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setposition -0.002975 0.203311 -0.021822
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.508867 -0.338935 0.685308 0.219305 1.291361
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000000 0.285586 0.022253 0.878087 0.753156 2.188757
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.700000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.002400 0.136769 -0.082120 0.686952 0.332333 1.034545
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.900000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode body_3
sel body_3
.setlocalbox 0.000000 0.075327 -0.028350 0.765236 0.101335 2.051567
.setposition 0.007437 -0.286714 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
sel ..
new nshapenode license_plate
sel license_plate
.setlocalbox -0.098911 -0.716667 -4.147419 0.342803 0.191181 2.158997
.setposition -0.306699 0.601178 -4.183342
.setquat 0.000029 -0.999713 -0.001204 0.023938
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:/cars/Car24_u/no_diffuse.jpg"
.settexture "BumpMap0" "textures:/cars/Car24_u/no_bump.JPG"
.settexture "CubeMap0" "textures:/cars/Car24_u/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setfloat "BumpScale" 0.000000
.setint "CullMode" 2
.setfloat "Intensity4" 1.200000
.setshader "luminescent"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
# ---
# Eof
[/spoiler]
- autoligenda
- Опытный
- Сообщения:154
- Зарегистрирован:Пн июл 11, 2011 4:59 pm
- Откуда:Тольятти
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Возьми bump карту от x6m, если не поможет, то возможно неправильно сохранены текстурыgenius писал(а):нe вот никак ни могу сделать нормальный цвет кузова добавил как отдельный автомобиль в папках н2 нет лишних текстур. как исправить?
http://rghost.ru/37854853.view
[spoiler n2:]# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox 0.146774 0.203311 -0.002633 1.031793 0.753156 2.217899
new nshapenode head_light
sel head_light
.setlocalbox 0.000842 0.053474 1.985726 0.665178 0.073904 0.029240
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights_lod0.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 0
.setneedsvertexshader false
sel ..
new nshapenode back_light
sel back_light
.setlocalbox 0.000000 0.098176 -2.057747 0.361650 0.076378 0.018956
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 1
.setneedsvertexshader false
sel ..
new nshapenode stop_light
sel stop_light
.setlocalbox 0.000000 0.098222 -2.054167 0.469384 0.076423 0.022537
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 2
.setneedsvertexshader false
sel ..
new nshapenode hwd_back_light
sel hwd_back_light
.setlocalbox 0.004239 0.098731 -2.030588 0.758928 0.076866 0.046116
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 3
.setneedsvertexshader false
sel ..
new nshapenode left_strafe_light
sel left_strafe_light
.setlocalbox 0.630891 -0.015572 0.042713 0.113580 0.191057 2.095274
.setposition -0.000000 -0.082275 0.000000
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 4
.setneedsvertexshader false
sel ..
new nshapenode hwd_front_light
sel hwd_front_light
.setlocalbox 0.000000 0.133135 2.066317 0.651995 0.036488 0.014414
.setposition -0.034727 -0.478961 -0.013972
.setquat 0.000000 -0.999963 -0.000000 -0.008634
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 5
.setneedsvertexshader false
sel ..
new nshapenode right_strafe_light
sel right_strafe_light
.setlocalbox -0.439171 0.375151 0.010478 0.323996 0.190408 2.063040
.setposition 0.215074 -0.473647 -0.064410
.setquat 0.000000 -0.998786 -0.000000 -0.049259
.settexture "DiffMap0" "textures:/cars/m3e30/lights.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.500000
.setshader "light_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 6
.setneedsvertexshader false
sel ..
new ntransformnode body
sel body
.setposition -0.002975 0.203311 -0.021822
new nshapenode body_0
sel body_0
.setlocalbox 0.000000 0.508867 -0.338935 0.685308 0.219305 1.291361
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 7
.setneedsvertexshader false
sel ..
new nshapenode body_1
sel body_1
.setlocalbox 0.000000 0.285586 0.022253 0.878087 0.753156 2.188757
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.700000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 8
.setneedsvertexshader false
sel ..
new nshapenode body_2
sel body_2
.setlocalbox 0.002400 0.136769 -0.082120 0.686952 0.332333 1.034545
.setposition 0.002975 -0.285586 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/nodamage_lod0.dds"
.settexture "BumpMap0" "textures:/cars/Car24_u/Car24_vaz2106-U_bump_x0.tga"
.settexture "DiffMap1" "textures:/cars/Car17/nodamage_lod0.dds"
.settexture "DiffMap2" "textures:/cars/Car17/nodamage_lod0.dds"
.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
.setvector "MatEmissive" 0.000000 0.000000 0.000000 0.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
.setfloat "MatSpecularPower" 32.000000
.setint "CullMode" 2
.setfloat "BumpScale" 0.000000
.setfloat "Intensity0" 0.900000
.setshader "car_body_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 9
.setneedsvertexshader false
sel ..
new nshapenode body_3
sel body_3
.setlocalbox 0.000000 0.075327 -0.028350 0.765236 0.101335 2.051567
.setposition 0.007437 -0.286714 -0.021822
.setquat 0.000000 -0.999996 -0.000000 0.002946
.settexture "DiffMap0" "textures:/cars/m3e30/paint.dds"
.setvector "MatAmbient" 0.588235 0.588235 0.588235 1.000000
.setvector "MatDiffuse" 0.588235 0.588235 0.588235 1.000000
.setvector "MatSpecular" 0.900000 0.900000 0.900000 1.000000
.setfloat "MatSpecularPower" 0.000001
.setshader "car_window_dmg_color"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 10
.setneedsvertexshader false
sel ..
sel ..
new nshapenode license_plate
sel license_plate
.setlocalbox -0.098911 -0.716667 -4.147419 0.342803 0.191181 2.158997
.setposition -0.306699 0.601178 -4.183342
.setquat 0.000029 -0.999713 -0.001204 0.023938
.setscale 1.000000 1.000000 1.000000
.settexture "DiffMap0" "textures:/cars/Car24_u/no_diffuse.jpg"
.settexture "BumpMap0" "textures:/cars/Car24_u/no_bump.JPG"
.settexture "CubeMap0" "textures:/cars/Car24_u/ENV.dds"
.setvector "MatDiffuse" 255.000000 255.000000 255.000000 255.000000
.setfloat "MatEmissiveIntensity" 1.000000
.setvector "MatSpecular" 127.500000 127.500000 127.500000 255.000000
.setfloat "MatSpecularPower" 32.000000
.setfloat "BumpScale" 0.000000
.setint "CullMode" 2
.setfloat "Intensity4" 1.200000
.setshader "luminescent"
.setmesh "home:export/meshes/cars/m3e30/CarLod0.nvx2"
.setgroupindex 11
.setneedsvertexshader false
sel ..
# ---
# Eof[/spoiler]
Подписывайтесь на мой канал youtube!
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
и распишите пожалуйста популярно как тварить спойлер
- autoligenda
- Опытный
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- Зарегистрирован:Пн июл 11, 2011 4:59 pm
- Откуда:Тольятти
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
genius писал(а):и распишите пожалуйста популярно как тварить спойлер
Код: Выделить всё
[spoiler название спойлера]содержимое спойлера[/spoiler]
Подписывайтесь на мой канал youtube!
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
помогите руль опустить , взял карпропрети от таёты целика руль встал справа и поставил все даже измененный толку нету руль не двигается
Работаю над VAU Insignia VXR 10
__
Проект заморожен,до лучших времен
_____
Доводка WV BORA
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Проект заморожен,до лучших времен
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Доводка WV BORA
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Ребят помогите у меня дворники не работают всё прописал, всё сделал по инструкции и не фурычат. И ёще я заметил что при экспорте в n2 нет на них [ .setquat и .setscale ]. Пожалуйста помогите.
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
А у меня х64. У меня пойдёт?
-
- Новенький
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Товарищи! Что нужно для редактирования, изменения локаций в игре (в смысле мод такой)?
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Это только разрабом под силу что-то изменить!petrovpavel писал(а):Товарищи! Что нужно для редактирования, изменения локаций в игре (в смысле мод такой)?
Камеры для Лиаз,Урал,Маз,Sprinter,Ваз и Богдан Update 12.04
-
- Новенький
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- Откуда:Москва
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Привет всем ! Столкнулся с проблемой установки 3DS Max.Устанавливал тот который в шапке. Вылетает ошибка 3dsmax.exe . Винда 7-ка 64 бита максимальная.
Помагите или подскажите где можно скачать рабочую версию.
Заранее спасибо
Помагите или подскажите где можно скачать рабочую версию.
Заранее спасибо
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Дак никто не сталкивался с подобной проблемой и не в силах мне помочь?Glebych писал(а):Ребят, кто может подсказать, как мне быть? Импортирую в макс через занозу, все норм, но как только пытаюсь сделать экспорт через Плагин. пробегает сотня строк в открывшемся окне ( что то из серии nebula 2 export log) и макс зависает. Пробовал на разных моделях, переустановка макса и плагина 2-мя способами тоже не исправила проблему
- SOLNE
- Модератор модов
- Сообщения:484
- Зарегистрирован:Вс ноя 27, 2011 10:29 pm
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Кто поможет убрать баги с салона Мерса CL 65 AMG пишите в личку
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
какие
Работаю над VAU Insignia VXR 10
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Проект заморожен,до лучших времен
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
а если 64-разрядная система 3d maх не установить?
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
твоя модель ? Напиши в личку или в асю 466701094 попробую помочь
Работаю над VAU Insignia VXR 10
__
Проект заморожен,до лучших времен
_____
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Проект заморожен,до лучших времен
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Доводка WV BORA
- SOLNE
- Модератор модов
- Сообщения:484
- Зарегистрирован:Вс ноя 27, 2011 10:29 pm
- Откуда:Москва
- Контактная информация:
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
да моя в вк сидишь?roleq писал(а):твоя модель ? Напиши в личку или в асю 466701094 попробую помочь
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
В видео ничего не понятно. Сами там что то делаете. А что это, обьяснить, для чего нужно и тд. Ясно все короче.
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Для сигналов пивоты же в ноль?
Работаю над VAU Insignia VXR 10
__
Проект заморожен,до лучших времен
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Проект заморожен,до лучших времен
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Работаю над VAU Insignia VXR 10
__
Проект заморожен,до лучших времен
_____
Доводка WV BORA
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Проект заморожен,до лучших времен
_____
Доводка WV BORA
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Парни а формат max в какой надо конвертировать в 3ds max и с помощью какой проги?
- Kuzya130395
- Опытный
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Перепроверь индексы.
- Kuzya130395
- Опытный
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Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
Более новым максом например 2012, если надо, у меня есть, могу экспортнуть.wizor424 писал(а):Парни а формат max в какой надо конвертировать в 3ds max и с помощью какой проги?
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
да мне бы знать как делать чтоб самостоятельно работать над моделями
Re: Плагин для 3DS Max 9 (конвертация моделей авто в игру)
А что именно? Со стандартными проверить
Работаю над VAU Insignia VXR 10
__
Проект заморожен,до лучших времен
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Проект заморожен,до лучших времен
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Доводка WV BORA